- Fast algorithm prototyping
- Rendering algorithms can be configured using predefined building blocks
- Efficient high-level implementation using EScript
- Abstraction of the low-level rendering API (e.g., OpenGL, OpenGL ES)
- Simple yet powerful declarative GUI creation
- Evaluation support
- Several built-in performance meters
- Measurement of image quality
- Output of test results (e.g., output can be directly processed with R)
- Powerwall support
- Multiple screens synchronized over network
- Support for IR tracking systems
- Out-of-core system for loading scenes from external memory