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  • Fast algorithm prototyping
    • Rendering algorithms can be configured using predefined building blocks
    • Efficient high-level implementation using EScript
    • Abstraction of the low-level rendering API (e.g., OpenGL, OpenGL ES)
    • Simple yet powerful declarative GUI creation
  • Evaluation support
    • Several built-in performance meters
    • Measurement of image quality
    • Output of test results (e.g., output can be directly processed with R)
  • Powerwall support
    • Multiple screens synchronized over network
    • Support for IR tracking systems
  • Out-of-core system for loading scenes from external memory
Copyright 2012–2017 Benjamin Eikel, Claudius Jähn, Ralf Petring
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